The Sidhe stayed.
The founded a city and called it Murentenshelien (which in their language means “Tenuous foothold in a dangerous yet fertile land”), and here the rulers-Oberon and Titania-held court. Things seemed to go rather well as locals began to take advantage of the increased magical energies and young elves grew enamored of technological toys and dance club music. But paradise finally came to an end when Oberon attempted to take advantage of a crisis The Vindicators were attempting to fix; the world had been split in to, with one side being immersed in technology, the other pure magic. Oberon was defeated before his interference proved detrimental and he was arrested by British authorities. During this time Murentenshelien erected an impenetrable field about itself and demanded Oberon’s return. Unfortunately for British authorities Oberon did have de facto diplomatic immunity and everyone’s memory of the crisis was largely non-existent.
But it did reveal that Oberon and Titania were play a game of their own, and that their presence in Ireland was not nearly as altruistic as they tried to make others believe. Over the years both played what they called The Game, pitting wits against governments, heroes and one another. In recent years it seems both Oberon and Titania have disappeared, many believe they have gone back to their plane of existence. At the moment the nation is ruled by a senior body of elves known as The Sidhe Council.
GEOGRAPHY: Murentenshelien is located North of Cork, East of Killarney, it consists of some ten square miles of “downtown” Elvish architecture which includes stone keep buildings interspersed with delicate seeming tall thin towers of crystal, gold and silver. Around this nexus are various estates, from lovely homes that double as fortresses to huge trees that house families in their boughs. Further out can be found human dwellings the Sidhe have “allowed” to remain mixed with their own smaller dwellings. Those who could not handle the strange neighbors moved away and a cosmopolitan bunch have moved into these homes. Some even house various unofficial ambassadors to Oberon and Titania’s court.
BIOLOGY: Murentenshelien is home to
numerous
races; brownies, redcaps, dryads, etc. But three races have clear
numerical superiority. In order from highest to lowest they are:
Elves: The most
numerous by
far and most politically powerful, elves comprise a middle class as
well
as a well entrenched aristocracy led by King Oberon and Queen
Titania.
Oberon rules during the night, Titania the day. Elves, like
humans,
vary in skill so not all of them are masters of the mystic arts.
A growing number of young elves have grown disaffected with normal
elven
life and have chosen to rebel. They wear human clothes, sport
human
technological devices, listen to raucous human music instead of the
sedate
tunes of their elders.
Elves come in a variety of shapes and sizes, from tall and willowy to wiry and small, to ones that could pass for human if they covered their ears. Their skin tone ranges from pale to dark gray, and their hair and eye color can vary widely. |
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Faerie: These
mischeivous
creatures are usually about six inches tall and may or may not have
insect
like wings (some like butterflies, others more like bees or
wasps).
They are often used as messengers or spies and are sometimes barely
tolerated
as they do not seem to realize how annoying they can bee. Many
fly
about in swarms, and most have musical singing voices.
The Faerie seem to have chosen a leader, a queen. Soleste, the former Vindicator and sometimes member of The United Kingdom's Storm Guard, has been crowned. She is almost always attended by a trio of faerie who act as her chorus, singing her praises and regailing those within earshot of her amazing deeds. About half the Faerie population have moved to the kingdom of Solestia, but it is difficult to get an accurate count as they pass freely back and forth between nations. Ninety nine percent of all fairies appear to be female. |
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Humans: Many are
welcome as
guests, few as tenants. These humans are de facto ambassadors
from
different countries, artists whose work interests and pleases patrons,
or are exiles from nations who seek asylum. They live in the
fringes
of the Elven city, their fashions and customs a mixture of their
origins
as well as their hosts, as well as a little something else that comes
from
their own imaginations.
Humans have made some serious strides in the city's heirarchy; several humans are now part of the city guard. Either former soldiers or policemen, these humans are viewed at worst as traitors to the human race by some and at best are simply deluded, while others envy their (comparatively) high status. LARPers are not welcome in Murentenshelien and are usually mocked on sight. |
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